For more information, head to http://groups.google.com/group/realxtend-dev/browse_thread/thread/ab6368269346f5e
First commercial realXtend based product now live!
Since 2007 when realXtend was born, I have been waiting to announce this moment. Although realXtend has already been used in many commercial purposes, this is the first time a full-blown realXtend based software product is available. CyberSlide is also the first product of Cyberlightning Ltd.
The idea behind the product is simple – convert your powerpoint presentation to a camera-flight experience in a virtual world. The results can be viewed using realXtend based viewer on a PC, or on a 3D stereographic android phone LG Optimus P920. The rest can enjoy results in a video format.
I just uploaded my 3D Internet presentation to Youtube, take a look. If you have stereographic hardware, you can enjoy the true 3D capabilities of CyberSlide as well.
Now I just hope to get some sales to be able to put the excess profits back to realXtend development! Buy CyberSlide now!
Tundra and Blender Integration demo presentation
The video from the realXtend presentation at Blender Conference 2011 is up, thanks to the conference organizers!
The picture is from a camera viewing the projected display, which was nice and bright with colours at the conference venue, but for some reason appears quite dark in the youtube video. Things do show and audio is ok so I hope this works as an introduction to Tundra overall. Features the Chesapeake Bay demo scene with little games, and finally the nice new Blender integration itself. There are other videos and docs about blender2ogre with actual usage instructions etc. by Brett.
Having the ‘magic button’ in Blender, that automatically runs the Ogre exporter and runs the scene in Tundra for me, has actually made a big difference: now just testing some old existing game prototype scene, made with Blender, doesn’t feel like much effort with the exports and all .. is just a click of a button. Workflow is the thing!
WebNaali Demo On-Line
UPDATE: The demo server is currently offline, as it is being updated to a new version that works with new browsers (Chrome 14 and up) and Tundra2.
First WebNaali demo is up. It features very basic avatar and chat functionality, connected to a Tundra server hosting the TOY lobby scene. You can connect to the same server with native Tundra too. A video of these basics:
It currently works only in stable Chrome, version 13. We’ll look at Firefox support next.
Client is at http://www.realxtend.org/webnaali/ws3dclient.html.
It doesn’t have progress bars, and it takes long for the scene to download with the textures, and during that you mostly just see a white page now. Be patient.
Tundra 1.0.8 released
How to publish content to realXtend Tundra
Introduction
We have gotten some interest for the Tundra project lately. Mostly from the old rex users from the Naali and Taiga days and partly from new people discovering the realXtend project. I think the most asked question on the mailing lists where we developers lurk are “how do i host a tundra world?” and “the server is just a grey world, where is content?”. I think the questions are justified for few reasons: we haven’t gotten into really documenting usage instructions on the server/viewer setup for tundra and secondly I think Tundra is so different from OpenSim/second life/insert vw tech here that it’s confusing even if you have done stuff with eg. OpenSim before.
I’m a developer and am quite up to speed how Tundra works under the hood. So I’ll try to make detailed instructions on the subjects.
How to run your own virtual world
I just read Jonne’s excellent instructions from realXtend mailing list how to setup your own server. It is really easy. These instructions are for Windows, but will go as is in linux aswell (just omit .exe on the executables) – I will get back to this once I get it running myself. So here is what Jonne wrote (edit: Jonne edited this post to be even a bit more clear):
